ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

The Legend of Zelda: Echoes of Wisdom (Switch): COMPLETED!

Posted on 19/10/2024 Written by deKay

Finally a Zelda game where you play as Zelda! Aside from HYRULE WARRIORS of course, but that isn’t exclusively you playing as Zelda. Yes, a game using what appears to be the same engine as the remake of Link’s Awakening did a few years ago, only this time you’re Zelda and you don’t really fight anything because you have a magic wand and can use it to summon items and creatures you have previously scanned with it. Yes – it’s The Legend of Zelda (Actually Zelda This Time): The Magic 3D Printer!

Except it isn’t all Zelda, is it. Because not only do you start the game playing as Link, but at any point you like you can turn into a sort of clone of Link for a limited time. Cop-out, innit. Luckily, the first bit as Link is only very short (he’s soon captured and you have to save him), and the Link Clone is used at your behest for the most part so can be (and was) ignored almost entirely. At least, until you find some of the bosses are only able to be damaged when you’re in Link form. Boo.

But, it doesn’t really matter too much. As with other non-Zelda-based Zelda games, it’s mainly about the puzzles and the cloning wand makes some of the traditional ones (such as “hit the switch from a distance” or “press these two buttons at the same time” take on a different dimension when you can throw bats about or drop a bed on stuff.

As it’s all in the graphical style of Link’s (Re)Awakening it all looks lovely too which that tilt shift-like thing going on and everything looking like a little toy in a giant diorama. It isn’t very difficult, especially once you discover that you the beds you generate can be used to nap in to regain hearts, but it is very lovely and enjoyable. The fact the overworld is pretty much all unlocked from the get-go is nice too, as you get the option of which order you complete the “dungeons” and can – with judicious use of various cloneables – climb onto and over pretty much everything so exploring is fun. And essential if you want all the extra hearts.

Perhaps not the best Zelda game, but certainly the best Zelda Zelda game and it’s fun to play and has lots of silly characters and quests to keep you entertained.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, zelda

Monty on the Run (Switch): COMPLETED!

Posted on 12/10/2024 Written by deKay

Another Monty game. It’s very similar to the first one, really, but with the added feature that you have to collect five specific items en-route to the exit or you can’t escape.

I think I was lucky in that I found them automatically or accidentally, because I certainly remember when I’ve played this previously a very long time ago I must have missed some. It wouldn’t surprise me if backtracking to find them again was impossible too.

The jumping physics and general collision detection seems a bit improved over the first game, and graphically it’s a bit nicer too. There is a teddy that looks like you should pick it up but it kills you, which seems a bit unfair as there’s no warning. Bloody teddy bears.

Filed Under: Gaming Diary Tagged With: completed, Diary, retro, speccy, switch

Wanted: Monty Mole (Switch): COMPLETED!

Posted on 12/10/2024 Written by deKay

The Monty Mole games were always Too Hard. You only have to look at the random nature of the instant-death Crushers to see that. I sort of liked them at the time, but not enough to struggle through with not-my-fault deaths threatening to cut my play short – it was just too frustrating. Plus on the Spectrum I had a million other games I could play instead.

So, why I bought The Monty Mole Collection, a set of three Monty and one Monty-adjacent games on the eShop, I don’t know. Madness.

But! Save states! Sure, emulators have had these for a Very Long Time but it’s just easier to play things on the Switch these days, isn’t it? And with these save states I can work around the stupid randomness and relieve some of the other frustrations that are always part of pixel-perfect platformers with slightly wonky collision detection.

And so it came to pass that I played and completed Wanted: Monty Mole. Obviously it’s a simplistic, if not exactly simple, game these days but it was fine enough. There was a bit where you have to collect items to get past a certain screen and the items I needed did nothing. Not sure if that’s a bug or I did something wrong, but I ended up starting the game again, did exactly the same thing, and it worked. Haunted.

This wall should “open”. It didn’t.

Filed Under: Gaming Diary Tagged With: completed, Diary, retro, speccy, switch

Castlevania: Order of Ecclesia (Switch): COMPLETED!

Posted on 27/09/2024 Written by deKay

Konami changed things in the Metroidvania formula for Order of Ecclesia in a number of ways. Firstly, you play solo as An Actual Woman, a rare thing in Castlevania games. Shanoa is part of an organisation tasked with protecting the world from the possible resurgence of Dracula in a time in history when the Belmonts seem to have disappeared. Spoiler: the organisation actually wants to resurrect Dracula.

Secondly, there’s a world map with many discrete, and mostly small levels. Like with Portrait of Ruin this means many more non-castle themed areas, but also like Portrait of Ruin, some are just recoloured versions of others. There’s still a lot of variety though.

Additionally, Shanoa’s powers are sort of similar to Soma’s, where she absorbs glyphs (rather than souls) from enemies and can then make use of their powers herself. However, each power drains magic points, so even basic attacks can leave you magicless and you have to wait for it to recharge. A bit annoying when all you want to do is slash a boss in the face over and over.

The graphical style is somewhat different to previous GBA and DS Castlevania games too, which, coupled with the new areas and related foes, does mean that the much-maligned asset reuse of the series isn’t apparent here.

When I played this originally, I gave up for some reason. I don’t know why, as I was enjoying it. Presumably something else came along at the time and I just never went back. It means that this time through, I remembered almost nothing bar the first half an hour or so where the story is set up. Imagine my surprise, then, when after completing a load of levels it turns out there is a castle after all – and an huge one, if not quite a full size one, at that. You get to what you think is pretty much the end of the game and suddenly you’ve a whole extra game, sort of, to do!

I think I ended up preferring this to Portrait of Ruin, but all three of these DS Castlevania games have been excellent in their own way.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, ds, switch

Broken Sword – Shadow of the Templars: completed!

Posted on 19/09/2024 Written by Xexyz

I went to Syria, spent some time faffing around in the bar’s toilets, travelled up to the mountain shaped like a bull’s head, found a hidden cave with a dead body and a lens in it, went to Spain and faffed around in a mausoleum for a bit until I found something there that nobody else had seen for years, buried in a candle. I went back to the church in Paris and reassembled a telescope that showed me part of a stained glass window, went to an archaeological dig which had a funny picture on the floor which was resolved by putting a certain-shaped chalice on the floor, went back to Spain and uncovered the mystery of the missing children, got on a train to Scotland and narrowly avoided being shot, and then ended up in the ruins of a church.

Compared to the start of the game, the end seems to be a bit too frantic, travelling all over Europe (and the Middle East) with relatively little to do at each location. Maybe I was playing this too intensively, but I felt increasingly restless with the improbability of some of the leaps of logic the game was guiding me through, and felt there was an unneeded sense of urgency to the last part of the story. The very end was more abrupt than I remember, and as a result pretty unsatisfying.

The locations were varied, at least.

My aim was to play through all the Broken Sword games, with the stories fresh in my mind, but I may have a little break before moving to the second.

Filed Under: Gaming Diary Tagged With: completed, PC

  • « Previous Page
  • 1
  • …
  • 27
  • 28
  • 29
  • 30
  • 31
  • …
  • 242
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in