ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

999: it’s like a novel

Posted on 11/03/2014 Written by Xexyz

I've reached the end of the story, but I've not reached the end of the game.  Let's rewind a bit.

999 (with a full subtitle of 9 Hours, 9 Persons, 9 Doors) is an adventure game, with the core gameplay being based around exploration and puzzle solving to escape rooms.  However, there's not a huge amount of exploration available to the player - instead, the main character (Junpei) explores the ship along with his new-found acquaintances, and the player is informed of this through reams of text.  At times, this is almost like a non-interactive version of an interactive novel ... a novel, then.

What surprised me was how well the text is written.  It could pass for a professional story, with appropriate descriptive language and varied vocabulary.  There are a few occasions where the wording felt slightly off, but each character had their own voice and mannerisms, which led to an accomplished narration.  It's sad that this should be a surprise, but there are precious few games with as much attention paid to their script.


So, having reached the end of the story, I've completed the game, surely?  No.  One of the limited interactive elements of the game is the choice of which doors to go through at three key points in the game.  I ended the last game with Junpei being stabbed in the back, and have since restarted.  Annoyingly, while I can skip through the text, I still need to solve the puzzles again in areas that I've been through before.  But each playthrough should give more information about the characters, and I understand there are six potential endings.  I'm not sure I'll collect them all, but the game is significantly quicker to play the second time around, so I'll see what else I find.

Filed Under: Gaming Diary Tagged With: 3ds, ds

Last Window: The Secret of Cape West (DS)

Posted on 10/03/2014 Written by deKay

tumblr_n26u4tssfx1svmpf2o1_1280Super Backlog Fighter! I’ve had this for almost a year now, but, like many things, it’s sat on the Pile of Shame (TM). But now I have saved it from that pile, and am playing it! On an actual DS Lite too, for added retro authenticity. Not that the game, or the DS Lite is actually that old, but you know what I mean.

Many moons ago, I played Hotel Dusk: Room 101. It was a point-and-click interactive story adventure puzzle detective novel noir game. This is also a point-and-click interactive story adventure puzzle detective novel noir game. Not surprisingly as it’s the sequel.

Now, I recall many of the events in the first game, and the basic plot and so on, but everything else has long since fallen out of my head. Through playing Last Window, some has returned, but I feel I really should re-read the novel that came with the original to refamiliarise myself with what went down.

Last Window is plainly a continuation of the original game in more than just plot. The controls and graphical styles are the same, the sort of dialogue and puzzles wouldn’t be out of place in Hotel Dusk, and you’re even (essentially) in another hotel – only this time in Room 202 rather than 101. If only developers Cing were still around so we could find out what mystery surrounds Room 303. Sadly, 404 is not found. Oho.

Are_you_offeringLike the first game, there are some boggling coincidences in the characters and locations, almost as if the Hotel Cape West is the receiving area for some sort of alien kidnapping where people who have linked pasts (not all knowingly) are plucked out of their lives and made to stay in the hotel until they figure out what they all have in common. And not just links to each other, but also links to the events of 13 years before the game takes place (which is 1980), and a further 12 years before that. And murder. Or possibly murders.

Currently, I’ve played up to part way through Chapter 5. I’ve gained access to the out-of-bounds (probably due to said murder) fourth floor of the Cape West, found more questions than answers, and poor lonely Kyle Hyde (the protagonist) has completely failed to score with, or, in fact, even notice the rampant flirting of the resident Filthy Minxes (TM) Claire and Betty.  He’s too busy being down about the death of his dad, being evicted from his apartment, and losing his job. Poor guy.

Filed Under: Gaming Diary Tagged With: ds, hotel dusk, last window, Post

Game memories: F

Posted on 22/10/2013 Written by Xexyz

Feel the Magic XX-XY (DS)
Project Rub in the UK, but I got this with my imported US DS ahead of the European launch.  In many ways it was an ideal game to launch the DS with, showing many varied ideas on how the touchscreen could be used.  It didn't hang together that well, but I remember the black, white and orange colour scheme vividly.

F1 '97 (PS)
Murray Walker shouting "He's on the green stuff" over and over again; tracks being messes of pixels a little way down the road.  A great game.

F1 2010 (Xbox 360)
Far too many options and menus to wade through.  Completing a single race in the career mode took ages, since you had to go through practice sessions, qualifying and the race itself.  Ideal for people who love F1, but for me it was just a bit painful.

F1 2011 (3DS)
As with F1 2010 above, but with a third of the framerate.

F355 Challenge Passione Rossa (Dreamcast)
At the time this felt like a massive technical achievement and tales of the arcade machine using three monitors underlined the game's credentials.  I played it for about fifteen minutes before being totally overwhelmed by the options and realistic gameplay - in other words, I kept spinning off the track, couldn't work out how to switch to a behind-car view, and had better things to play instead.

Field Commander (PSP)
Like Advance Wars but with little charm, little challenge, and a rubbish online mode.

Final Fantasy: Crystal Chronicles (Gamecube)
I've never completed a proper Final Fantasy game; I've never even passed the first hour of one.  This, however, was played loads at virtually every games night we held.  Kieron had a bucket on his head, I was a Selkie.  John was accomplished at ranged combat, we all could heal each other but often didn't.

Fire Emblem (GBA)
I never completed this.  I remember it getting very stressful due to the fact that if a character died in a mission, they remained dead.  I restarted missions again and again to protect my favourite characters, and as a result it grew stale and too difficult.

Floigan Brothers: Episode One (Dreamcast)
It's a shame there was no episode two - this was an amusing game which was unlike anything else, as with a lot of Sega's Dreamcast output.  It was far too short and there was a bit too much collection required as far as I recall.  I got this in Singapore and worked out pretty quickly that it was a pirate version, but bought the proper version on my return from HMV for a fiver.

Ford Racing 3 (Xbox)
I was convinced to buy this by people on RLLMUK praising the second game, the fact it was online (when there were few other online games around, and it was £10 brand new.  I think I played it online three times and offline twice, before being tempted away by other games that were just more fun to play.

F-Zero (SNES, Wii, Wii U)
F-Zero GX (Gamecube)
F-Zero X (N64)
F-Zero: Maximum Velocity (GBA, 3DS)
GX is the best.  The Mode 7 games are a bit pants now, but at the time they seemed great, particularly on the GBA where the handling was much more refined.  Replaying them now, they are just too floaty and the career mode is a bit lightweight with daft difficulty spikes.

Future Tactics: the Uprising (Gamecube)
I bought this in the US and as a result, the hassle needed to load the game meant that I played it little.  A shame, as when I did I remember it being a clever game melding a strategy turn-based game with something that felt more action-based.  I'm now able to play US games on my modded Wii; I may try this again when I find it.

Fighting Vipers (Saturn, Xbox 360)
I continue to be hopeless at fighting games that are more complicated that Street Fighter II, but Fighting Vipers has a pleasing lack of combo, super and extra EX WTF meters.  The fighting feels solid and the idea of being able to knock off armour works well.  I get the feeling that if I played this a bit more I could get quite good at it.  That's unlikely to happen.

Filed Under: Gaming Diary Tagged With: 3ds, Dreamcast, ds, Game memories, GameCube, GBA, N64, PlayStation, psp, Saturn, SNES, Wii, wii u, xbox, Xbox 360

Rune Factory (DS)

Posted on 28/02/2012 Written by choobs

This shouldn’t be possible. How can I be addicted to a Harvest Moon game again? They’re all the same (more or less) and yet I’ve been addicted to every single one of them. Rune Factory, though, is a wee bit different. Kinda. Sorta. You’re still put in charge of a farm. You still grow crops, upgrade your house, make friends, get married, raise children and all that other lovely Harvest Moon goodness.

Except they’ve added dungeons. And monsters. And levels. And stats. And more OCD-triggering collectibles than you can shake a stick at. In short: I’m doomed.

So anyway, I’ve played the first four hours and here’s what I’ve achieved. Got some land organised, tidied away some sticks to kick start my woodpile once I get an axe, grown some radishes and potatoes and things. Met most of the people in the town – including one called Sharron. I have designs on Sharron. Oh yes :)

After doing a fair bit of ploughing and preparing the ground, I was given a pass for the first cavern system (which, incidentally, you can plant crops in and which stay the same season! Handy!). Sadly, I almost got ganked by a monster as soon as I went in, and if your HP falls to zero, you die. Not good. So I ran away. I’ve also done rather a lot of fishing. There’s something deeply relaxing about it.

So – plan B. I’m going to leave the caves alone for the first year, at least until I can afford some decent gear.

Oh! And there’s mining.

Filed Under: Gaming Diary Tagged With: ds, Game Diary, games, nintendo

Dragon Quest IX

Posted on 08/12/2011 Written by choobs

So, sitting here while Hurricane Bawbag howls around Dow Folly. The power keeps dropping out and, as I’ve had to work from home due to the extreme weather warning, I’m thankful, for once, that I have an ipad.

So, with the house shaking all round me, what better time to post a quick update on DQ9.

I played through the preamble and found that my little angelic character has been punted to earth as a mortal. She’s dashed around a lot doing good deeds, killed roaming monsters, and cleared a couple of rather lovely dungeons.

Now at level 19, I’ve just clambered back up to my angelic home only to discover all is not well.

This is a lovely little rpg with a great combat system (and particularly good companion ai if you don’t want to micromanage), all the stats in the world, and stupendous writing.

Filed Under: Gaming Diary Tagged With: 3ds, ds, Game Diary, nintendo, rpg

  • « Previous Page
  • 1
  • 2
  • 3
  • 4
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in