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Cannon Fodder: wayward roofs

Posted on 20/07/2025 Written by Xexyz

I deliberated for far too long there whether the plural was roof or rooves.

I have played Cannon Fodder many times before. I think, but I can’t actually remember, that I completed it on the Mega Drive; I certainly got pretty far, but without unearthing the cartridge (and the passwords in the manual) from my loft I can’t be sure. I have also played it on an Amiga emulator, but my preferred method nowadays is via the GOG copy I bought for virtually nothing a few years ago. The game was made for mouse control, and going back to the Mega Drive (via emulator) really does emphasise that.

I have a terrible tendency to restart levels if anyone dies, and play through the levels incredibly slowly as a result. I edge through the maps, often with just one or two of my squad, which works OK to start with but when you get to the bazooka-wielding enemies any delay in movement can be fatal. I will reload a level many times rather than accept a single death.

Don’t worry RJ, I’ll probably just reload

I’ve played up to the fifth mission this evening, and was doing well through the first phase (with bazookas at the end of the long river) and the second, but then when destroying a building the roof, which always flies off in a random direction, landed on my squad. This is when save states would come in useful.

Filed Under: Gaming Diary Tagged With: PC

Xenoblade Chronicles X: Definitive Edition (Switch): COMPLETED!

Posted on 20/07/2025 Written by deKay

And that’s it. I’ve officially run out of Xenoblade to play. In about a year and a half I’ve completed the entire series of games in some sort of obsessive newfan flurry of activity. Why did I sleep on this series for so long? It’s bloody great.

Anyway, I’ve said a lot about the three numbered games in the series, and I have to say I was a little worried coming to X because I’d heard it wasn’t quite the same, didn’t exist in the same chronology, and was originally the second game released so might not have the graphics, controls and gameplay improvements the series gained over time. So, how was it?

The first thing to address is how it fits into the series, because despite all the internet fora saying it doesn’t, it bloody does. I mentioned in the writeup of the Xenoblade 3 DLC that X is referenced there quite explicitly, but it’s not hard to see that the event that caused the creation of the worlds of 1, 2 and 3 is (or at least, could be) the same event that causes the mass exodus of humans from Earth, setting up the plot for Xenoblade X. Two alien races are fighting over Earth, which then blows up, and you are one of an ark of survivors (perhaps the only ark that made it) that escaped only to crash on a planet called Mira. A planet which, somehow, has Nopon. Curious. Plus, in chapter 13, the events of Xenoblades 1 and 2 are directly referenced.

The second thing is the gameplay. In terms of basic combat mechanics, Xenoblade X is very similar to Xenoblade 1, with the attack moves laid out across the bottom of the screen, each with cooldowns, and so on. However, it’s vastly more complex, as you can tweak your skills, arts, weapons, armour and (later) your big mech-like “Skell” to the nth degree with items similar to the weapon gems in the original game, only now you can gem up everything. And add more gem slots. I read a while back that the developers wanted to use X1 as a basic for the gameplay here, but make the focus of the game the combat rather than the plot, and it shows.

Because, you see, the plot isn’t fantastic. Well, it’s fantastic in the old sense of the word, but it’s a bit poo compared to X1/2/3. You crash on this planet, your ship has become a small city, and you have to find other parts of the ship that broke off in order to ensure the continued survival of the human race. Only you do very little actual hunting for the parts, and you get the “main” missing part right near the end of the main game without really working too hard for it. No, instead the game consists of more side quests (some of which, although classed as side quests aren’t actually optional) than probably the other three games put together mainly as a way of getting you to level up so you can progress the story. The day to day stuff, these quests, exploration, chats with NPCs and asides with your teammates are great, but the over-arching plot isn’t amazing.

Graphically, it’s bump up from the original Wii U version of the game. In addition to that, I’m playing it on the Switch 2 which although doesn’t do anything specifically to the graphics, it does make the framerate rock solid (something that wasn’t the case with the other games on the Switch 1) and some of the sunrises and sunsets look absolutely incredible, so I do wonder if there’s some upscaling or smoothing or something going on.

The main differences in the game come down to the setting, the addition of Skells, the number of possible characters in your party (something like 16 are possible, with four in your party at any one time), the music (which is more rock, guitar and rap – some of it sounds very Sonic Adventure 2 Pumpkin Hill), and a thing where you put probes into the world map.

This latter feature splits the map of Mira up into hexagons, with some of them suitable places to plant a probe. You obtain different types from quests and loot, and they can mine (miranium, used to make weapons and weapon mods) or generate money, every hour or so. Or, later on, buff your attack, defence, and so on in the region they’re planted. You can swap round your probes (for a small fee) when you want, and you get bonuses for probes of the same type placed next to each other. There are a few side missions that challenge you to arrange them in a way so as to generate large amounts of miranium or money in a single “cycle”. It’s diverting, and reminds me of the business/empire building side stories of the Yakuza games.

In all, I really did enjoy Xenoblade Chronicles X. There’s nothing really wrong with it but it just didn’t entertain me and push me to reveal the “truth” of the story in the same way the other games did. The combat is satisfying, and generally quicker and more flexible than in 1/2/3, it looks great, sounds great, and is a lot of fun, but there’s just something missing. Maybe it’s the characters, as your main character is generally mute (although you can choose his/her “combat calls” voice from a number of actors, include those from other games in the series) and almost everyone has a boring American accent. No Welsh catgirls or aussie pirates here. Two of the other alien races – the Prone and the Ma-non have horrible pitch-shifted voices too. Maybe it’s missing something else. I can’t quite explain it.

That said, it’s still better than 95% of other games. It’s just the worst Xenoblade, is all.

Now what? There’s no Xenoblade 4 or X2 on the (known) horizon. Boo.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, xenoblade

Donkey Kong Bananza: breaking everything

Posted on 18/07/2025 Written by Xexyz

When I first heard of Bananza, I was concerned about the way in which DK could smash pretty much everything, I was worried that it would mean you could just brute force your way through the levels, that there would be little innovation throughout the game, relying only on the destruction mechanic.

I needn’t have worried, of course – it’s a Nintendo game, and in the hour I’ve played so far I’ve come across loads of game mechanics which substantially expand the moveset and ways that the levels work. You can’t just break everything and hope; there are different strengths of materials, there are bombs to break harder ones, there are enemies that provide you with stones to throw at others, there are floating islands that you don’t want to drop off the side of.

I purposefully didn’t read too much about the game before release, but my son Edward did – he’s watched countless videos and read articles and listened to podcasts – and he was incredibly hyped to see the giant monkey king thing and water raising a bridge and the little stone companion. I don’t get to play with him watching enough.

There have been some laugh-out-loud moments. Try and hit one of the other apes, and you’ll high-five them instead. You come across an ape who’s proud of the house he’s built, and then one hit of the walls means that the next time you talk to him he’s wistful he didn’t buy insurance against you. There is a joy to the destruction, and it’s rewarding as well, uncovering hidden banana chips and even hidden crystal bananas.

I’ve finished for the evening just after DK lost his stone companion and gained a different one. More on that some other time.

Filed Under: Gaming Diary Tagged With: Switch 2

94: Secrete Yellow Ooze From Their Knees

Posted on 16/07/2025 Written by deKay Leave a Comment

Another period of time has passed, bringing with it news of both digital wonders and corporate woes! Join us as the ugvm podcast team unpacks the latest in gaming, from unexpected purchases to industry shake-ups. That was a terrible pair of inaccurate sentences brought to you by an AI analysis of our podcast and we’re very sorry.

In this episode, deKay, Toby, and Orrah are on hand to guide you through a fresh batch of discussions. We talk about the news that Everybody Is Fired At Microsoft, have a riveting and detailed Switch battery replacement chat, and someone pops their Battle Pass cherry. Plus, Subnautica 2 Drama, deKay Has A Switch 2, and these games!

  • Nintendo Switch 2 Welcome Tour
  • Mario Kart World
  • Xenoblade Chronicles X
  • Stardew Valley
  • Rune Factory: Guardians of Azuma
  • Warhammer 40K Rogue Trader
  • Grounded
  • Pikmin 3
  • South of Midnight

Plus! Gardening fun and listener interactions! It’s the full package.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode94.mp3

(Direct link here)

Intro music credits: “Two-Toed Tom” from the South of Midnight soundtrack.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Wreckfest: a bit squeezed

Posted on 15/07/2025 Written by Xexyz

I’m not sure I’m going to be able to get a lot from the shops in my Supervan any more.

I am stuck on an event in Wreckfest where I have to drive a Robin Reliant, and everyone else has four wheel cars which can actually take a corner. It’s a four-race series and I’ve managed to come third on the first race, and then get completely wrecked on the second. I’m sure I’m missing something; this isn’t even that far through the game.

Filed Under: Gaming Diary Tagged With: Xbox One

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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