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Splatoon 3 (Switch): COMPLETED!

Posted on 03/01/2024 Written by deKay

Unlike 99.99% of Splatoon players, the game has always been about the single player game to me. My understanding is that most players aren’t even aware there is a single player mode. I don’t dislike the online multiplayer, and sure, I supplemented my solo play through Splatoon 3 with a few online games, but it’s not where all the fun for me is.

At the end of Splatoon 2 (as in, the single player game there), it’s teased that some mammals – who predate the squid and octopuses who have evolved in the world and were long thought extinct – are still alive. And so this is revealed properly in Splatoon 3, with Grizz, the hidden CEO of the salmon roe factory (or whatever he does) happens to be a giant bear and the main boss of the game. DJ Octavio, the end of game boss of the previous two games, does return, but he’s not the baddie here. In fact, the two new TV hosts – Shiver and Frye – would appear to be until… well. Not too many spoilers.

The single player world is set in some underground ruined research centre, much of which is covered in some furry goo. Luckily, you have a pet fish who, once fed with enough eggs earned mainly from completing levels, can eat bits of it allowing access to more levels, areas, upgrades, and so on. The levels themselves are similar to those that came before, each with a specific gimmick (such as you have to use rollers, or there are platforms that fold out, or you can’t use any ink) that often turns the level into less of a fight and more of a puzzle. A few are against the clock, and some require accurate shooting, but all of them are different and most secretly teach you skills, moves or tricks you can use in the multiplayer mode.

It felt a bit shorter than the mode in Splatoon 2, and was certainly a lot easier, but it’s such a fun game it doesn’t matter.

Filed Under: Gaming Diary Tagged With: completed, Diary, splatoon, switch

January 2024 Update – Fortnite Multiverse

Posted on 02/01/2024 Written by gospvg

LEGO Fortnite game mode, explained - Dot Esports 

Playing NOW

Fortnite (PS5)
Back on Fortnite again!
The game has had a huge update with lots of different modes including Lego Fortnite & Rocket Racing. The current season pass also has a Solid Snake Skin!

I have spent a lot of time playing Lego Fortnite with my daughter, now just waiting for some new content drop. Rocket Racing has a lovely arcade feel and nice drift mechanic but also needs to introduce some quality of life features in terms of the lobby & track choice.

Assasin's Creed Mirage (PS5)
Going back to it's stealth roots, AC Mirage is a much more shorter concise expereince set in Baghdad.

Playing BIN
Persona 5 Tactica (XSX)
I went off Persona 5 Tactica because it just seem to repeat the same formula of stage battles leading up to a boss fight with no new mechanics & became very repetive.

Forza Motorsport (XSX)
Rocket Racing is currently scratching my racing itch so I have left Forza alone for now.

Playing NEXT
Like A Dragon Infinite Wealth (PS5)
Pre-order placed with Shopto, probably the only game I will buy on release this year. I need to finish off AC Mirage over the next few weeks.

Playing FUTURE
Starfield
Spiderman 2
Baldur's Gate 3
Cyberpunk 2077
Star Wars Jedi Survivor
Midnight Suns
Shadow Gambit - Cursed Crew
Final Fantasy VII Rebirth

Playing Backlog
In no particular order I own the following I still want to play.

Judgment
Life is Strange
Sackboy
Lost Judgment
Outer Wilds
Shadow Tactics
Disco Elysium
Empire of Sin
Bioshock Collection
Dragons Dogma Dark Arisen
Like A Dragon Ishin

Filed Under: Gaming Diary Tagged With: Assassins Creed Series, Fortnite

The Many Pieces of Mr. Coo (Switch): COMPLETED!

Posted on 02/01/2024 Written by deKay

Back in the 90s, Channel 4 in the UK would sometimes show strange animated short films from abroad. I think they were part of some animation festival or something. This game immediately put be in mind of one of those. It’s a weird, nonsensical, abstract cartoon but it’s also a point and click adventure game. There’s no (recognisable) speech. Little in the way of explicit instruction, no narration, and certainly no explanation to the events. But it works!

Assembling the story yourself, Mr. Coo is given a present which manages to escape. The first half of the game is trying to get this back, with weird events and creatures that help and hinder. Like a thing which jumps on mushrooms, or a tree that un-grows back into a seed or an arcade machine which you can reach into (and get slapped by a monkey in a fez with a crowbar).

After that, Mr Coo is cut up three pieces and the rest of the game involves trying to reassemble him. Some of the puzzles require controlling each part separately, adding a level of complexity (and absurdity). That said, most of the puzzles are either reasonably easy, or solvable with trial and error. Unlike most point-and-click games you don’t have an inventory and there aren’t that many items you can actually pick up or interact with. It makes it a bit limited, but it does mean if you’re stuck you don’t have 15 items in your pocket to try on 30 different hot spots in the hope something works. One really obscure puzzle was on the end “boss fight” where I didn’t realise you could use a specific background object at a specific time with a specific part of Mr Coo, but most of the rest are work-out-able.

I was disappointed that the ending came so quickly, not least because it’s a “to be continued” rather than a completion of the story, and who knows when the follow-up will be released. It finishes on an ending of sorts, but then there’s more and it feels like the developers just decided “that’s enough game for now, we’ll do the rest later” which is frustrating. I also came across a handful of bugs; One was when an item was “spawned” in the wrong place and couldn’t be moved to the right place, and a few times the game just crashed out completely. As you can’t save manually, and you rely on non-obvious and irregularly spaced checkpoints, that was a pain too. I had to redo parts of the game several times as a result. Not a massive hassle, but a negative in a game which is otherwise so polished.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

A Tiny Sticker Tale (Steam Deck): COMPLETED!

Posted on 01/01/2024 Written by deKay

And the first completed game of 2024 is… A Tiny Sticker Tale! Which you already knew because that’s the title of this post. Free on Amazon or Epic or something (it’s hard to track these days), A Tiny Sticker Tale was on my Switch eShop wishlist following John Walker’s enthusing on his blog. But since it was free elsewhere, and Steam Deck-able, I moved there instead.

It’s not often I have to rush to complete a game. With this one, I started playing it and my daughter’s ears pricked up and she came over and started to play it vicariously so I had to send her away and tell her to wait her turn while I ran through it as there’s only one save game slot. OK, so it wasn’t exactly a rush, as the game is only a few hours long anyway, but I don’t think I touched on everything.

The ‘hing with A Tiny Sticker Tale is that you pick up items, objects and characters as stickers, put them in your scrapbook, then take them out and use them elsewhere. For example, there’s a river on one of the screens which you can’t cross, but there’s a bridge on another. Unstick the bridge, take it to the river, and plonk it down. Most of the puzzles work in similar ways, a ladder to climb cliffs, or places you have to take the animal characters to.

There’s a fun bit of inventory management (no, really) as you’ve only limited space in your scrapbook and some of the stickers are huge, so you have to move them all around. I realised you can, if you’re careful, make them overhang the pages somewhat, increasing what you can “carry”, but even then, you sometimes have to swap out things. Especially if you’re carrying trees.

None of the puzzles are especially difficult, and I expect some people will find the game excruciatingly twee, but I enjoyed the laid-backness of it, the art style, and the silly characters you meet.

Filed Under: Gaming Diary Tagged With: amazon, completed, Diary, steam deck

78.5: A New Year History Lesson

Posted on 31/12/2023 Written by deKay Leave a Comment

With the stars unable to align for the production of an episode this December, Kendrick has recorded a little something for you all about ugvm, usenet, the universe and everything. We’ll be back in the new year, hopefully up to full capacity.

Happy New Year, everyone!

https://ugvm.org.uk/podcasts/ugvmPodcastNewYearExtra2023.mp3

(Direct link here)

Music credit: Antonin Dvorak, Rusalka Op. 114, “Song to the Moon”. Performed by Zaira Soria and the Arizona Opera. Released royalty-free at musopen.org.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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