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Word Trails (iOS): COMPLETED!

Posted on 20/06/2025 Written by deKay

As I have a Netflix subscription, I get access to a number of games on iOS as a bonus. Most of them are shovelware nonsense. Some are tie-ins with Netflix shows like Squid Game or Queen’s Gambit. Some, are “indie hits” like Kentucky Route Zero. Some fit into more than one of these categories.

Word Trails is probably shovelware. It’s one of $hlmun games which litter the App Store that are effectively identical, and when you see the screenshots you’ll realise you’ve seen a hundred variants of it already, often as an advert in some other shovelware game. So I played it almost daily for two whole years and finally completed it. All 6070 levels.

Some people have asked me, “deKay. You’re a man with an extensive knowledge of games and you know what is good and what is bad in the gaming sphere. You have played many strange and unusual games, often eschewing the popular and mainstream for the niche and unusual. With that in mind, why the hell are you playing some ostensibly IAP-based, albeit with the IAPs removed for Netflix, tosh like this when you yourself frequently say telephone games are not games and don’t deserve your time or eyeballs?”. And to those people I say “Because it’s there”.

Now, readers of my diary will remember when I played many hundreds of levels of a dreadful iOS based, Doctor Who themed hidden object game which falls into a similar category as this and you may wonder why I’d put myself through something like that again. Word Trails at least requires a little bit of intelligence to play, even if it’s just as dull, but it’s just a Boring Boggle Clone.

The idea is to make words using the letters in the “wheel” at the bottom of the screen. Find all the words to fit in the puzzle, and you move on to the next level. That’s it – the whole game. 6070 times. You can, if you like, do a bonus puzzle each day where you do the same thing but have to try and do the words in a specific order. Manage that, and you get points which eventually unlock pictures of and related text about animals or mountains or something. Worst way to use an Encyclopaedia Britannica ever. Sometimes, in the main puzzles, you unlock gold squares or jigsaw pieces which eventually complete some other puzzle or list of items at, say, a beach, but there’s literally no reason to do this. You get some (in-game) currency, which is totally unnecessary because they’ve ripped all the IAPs out.

Quickly, I found that although the “longest word” was rarely the same (although sometimes I did get the same two or three puzzles repeated in a row), the same combinations of letters came up very frequently. For example, if AEMT are in the list, I could immediately tick off MATE, TEAM, TAME, MEAT. When you’ve done this 3035 times out of 6070, the already very samey game becomes even more samey. The game will add “allowed” words that aren’t on the board to a bonus pot for more currency when it fills up.

To make things wonderfully inconsistent and stupid, sometimes there’s a word you’ve never heard of which turns out to be an archaic legal term. Sometimes you can use both the UK and US spellings of words (like COLOR and COLOUR), sometimes you can’t (like it allows MOULD but not MOLD). Sometimes it seems to allow a word but then in a different puzzle it won’t. And, for some reason, it won’t ever allow the word ROTA, but will allow ROTAS. Actually, plurals themselves are irritatingly facile and when I found the long seven letter word is just one of the six letter words with an S on the end a little piece of me died each time.

Oh, and some rude words it allows, but only as bonus words, not as words on the actual puzzle. Some, it won’t allow at all. There also seem to be an unexpected number of religious words – mainly Christian, relating to church objects or processes – that are allowed, but although BIBLE is possible, neither KORAN or QURAN is allowed. Hmm.

So, should you play this game? Absolutely not. But, it did kill some time for a few minutes in my day. For TWO YEARS.

Filed Under: Gaming Diary Tagged With: completed, Diary, iOS, iPhone

Mario Kart World: completed!

Posted on 15/06/2025 Written by Xexyz

Hah. As if. And yet, I’ve seen the credits, unlocked the special cup, and have gold trophies displayed for all grands prix and knockout tours. This was done on the medium difficulty. By all my usual metrics, I’ve completed the game.

But Mario Kart’s not like that, and Mario Kart World is doubly not like that. The real game in Mario Kart appears at 150cc, the hardest difficulty level, when not only does your kart travel faster (to the extent that you might, shock, need to use the brake sometimes) but enemies are much more unfair, both in terms of driving ability and item use. In 150cc, I’ve completed four of the grands prix in first place, but never with three stars (which are awarded for being first in each of the four races) – I’ve come close, but a combination of blue shell, red shell and lightning on the final stretch meant I was overtaken by a couple of opponents before crossing the line. The controller survived, just.

See, credits.

The course design is superb. I was wondering how they would build on the last few iterations – which introduced the jump boosts in Wii, flying in 7, and anti-gravity in 8 – since having to include all those elements would get a bit restrictive. Anti-gravity has gone (except in one specific case), and in its place they’ve put in rail grinding and wall riding, allowing for some clever alternative routes and reimagining of older tracks. I’ve noted tracks from the SNES, Gamecube, DS, Wii, and 3DS games, though some are quite different; however, you don’t get to lap around the tracks that much since the races in the grand prix mode include a race to get to the stadium. There are a few occasions where, in order for this to be a single coherent world, the roads to the courses are a bit straight and – almost – boring, but at higher difficulties the threat of blue shells means you never relax.

After the 96 courses of the Switch game (with the booster pack), this game could end up feeling small, but the variety of courses should keep me going for a while yet. I’ve hardly done anything in the free roam mode, where you find challenges and medallions and can experiment with alternative routes, and I’ve only spent one evening online (where my best position was 3rd, and my worst was … 22nd). And I haven’t even worked out how time trial really works in terms of ghosts and friends.

Spoilers: there is a rainbow road

And, finally, multiplayer. On Fathers’ Day I spent two hours playing with Nicholas and Edward, through a number of grands prix and knockout tours. We unlocked loads of costumes, and I won, most of the time. Mario Kart n00bs.

Filed Under: Gaming Diary Tagged With: completed, Switch 2

Dordogne: competed!

Posted on 07/06/2025 Written by Xexyz

One of the disadvantages of the proliferation of games that are available, through Game Pass, and PS+, and the Switch Online service, and the thousand-odd games sitting on shelves and in boxes and on the internal storage of the Wii and Wii U and 3DS and Xbox 360 and PS3 and Switch and Playdate and PS Vita and N-Gage and … anyway, one of the disadvantages is that there is always something new to discover, something new to play. I will spend some time, maybe a couple of days, with an utterly charming game, but then something new will come along and I’ll put it back on the “to be completed” list. Or worse still, I’ll forget to do even that. For some games, that will be the end of the story. For others, they will get a reprieve – often spurred by me reading a retrospective piece in Edge, or being recommended the game by a friend, or (as is the case with Dordogne) facing the possibility of losing access to the game due to it being removed from Game Pass.

Which is a long way of saying I went back to the game, last played last June, and I completed it.

The artwork remained stunning until the end of the game, especially the underwater section.

The story was, in the end, a lot harder-hitting than I was expecting, with young Mimi uncovering arguments between her father and late grandfather, and older Mimi finally finding the reason that she was never allowed to see her grandmother again. Towards the end of the game there was an affecting exposition of delayed grief, and rekindling of missed connections. The text harassment from her father segued into concern from her mother and a sense of regret. It was a surprisingly complex relationship.

Definitely worth playing, and I then spent a little time going back through the story to collect stickers, words, put together new scrapbook pages, and complete one of the rhythm games more effectively (a top tip for that – don’t use your mouse, use your trackpad).

Filed Under: Gaming Diary Tagged With: completed, PC

June 2025 – I completed two games in a month!

Posted on 04/06/2025 Written by gospvg

Play

Like A Dragon Ishin (PS5)

I did not know this was a remake of a 2014 PS3 title, I'm enjoying the new setting and the game play is the familiar yakuza style.

As always I am distracted by the side content, this time fishing & gardening. 

Balatro (PS5)

The addiction is real, I've completed the first few decks but trying to manage the digital crack and have left it alone to enjoy Ishin.

Robocop Rogue City (PS5) - COMPLETED

I enjoy this janky action shooter and even went and got the last few trophies for the platinum.

 

Road 96 (PS5) - COMPLETED

Completing two games in a month! A miracle I know!

This is what happens when you avoid huge open world games, Road 96 is a procedural indie game that has you helping teenagers escape from a politically charged country.

Backlog

Shopping

Purchased two physical games in System Shock & Star Wars Outlaws.

Want

I'm not interested in the Switch 2 but looking forward to the many Not E3 showcases this month.

Bin

Nothing, the bin is empty

Filed Under: Gaming Diary Tagged With: Balatro, completed, Like A Dragon Ishin, Playstation 5, Road 96, Robocop

June 2025 – I completed two games in a month!

Posted on 04/06/2025 Written by gospvg

Play

Like A Dragon Ishin (PS5)

I did not know this was a remake of a 2014 PS3 title, I'm enjoying the new setting and the game play is the familiar yakuza style.

As always I am distracted by the side content, this time fishing & gardening. 

Balatro (PS5)

The addiction is real, I've completed the first few decks but trying to manage the digital crack and have left it alone to enjoy Ishin.

Robocop Rogue City (PS5) - COMPLETED

I enjoy this janky action shooter and even went and got the last few trophies for the platinum.

 

Road 96 (PS5) - COMPLETED

Completing two games in a month! A miracle I know!

This is what happens when you avoid huge open world games, Road 96 is a procedural indie game that has you helping teenagers escape from a politically charged country.

Backlog

Shopping

Purchased two physical games in System Shock & Star Wars Outlaws.

Want

I'm not interested in the Switch 2 but looking forward to the many Not E3 showcases this month.

Bin

Nothing, the bin is empty

Filed Under: Gaming Diary Tagged With: Balatro, completed, Like A Dragon Ishin, Playstation 5, Road 96, Robocop

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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