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Gaming moments: H

Posted on 19/08/2014 Written by Xexyz

Half-Life (PC)

The very first time I played this, I remember sitting watching the opening sequence and being amazed by the detail in the surroundings.  I accidentally nudged my desk and the view changed - and suddenly I realised that I could control my character already.

Headhunter (Dreamcast)

Travelling by motorbike, I somehow managed to get myself lodged in some scenery, and span on the spot.  Funny until I realised that I'd lose progress since the last save. The accelerator controls on the game were really sensitive, and it was tricky to steer.

Hexic HD (Xbox 360)

I shouted with joy when I finally got a black pearl. It's so tense working up to it, as one mistaken move can lead to everything collapsing. 

Filed Under: Gaming Diary Tagged With: Dreamcast, Game memories, PC, Xbox 360

Gaming moments: G

Posted on 12/08/2014 Written by Xexyz

Gauntlet (CPC)

Andrew and I realised that as long as we could keep one of us alive at any one time, we could have effectively infinite lives, moving through levels forever.  We played for about five hours until Death attacked us both at the same time and we both died.  We both stared at the screen for a good minute then shouted "bastard!" together.

Geometry Wars Galaxies (DS)

One of the later levels had a stupidly high score for the silver medal, and enemies spawned all around my ship constantly. I seem to recall the level was shaped like a star. I finally beat it, sitting on the train, hiding in one of the points of the star and setting the drone to be a turret rather than my usual bait type.  I almost missed my stop.

Grand Theft Auto (PS)

I vividly remember completing the Liberty City missions, not knowing that there were two more worlds to unlock.  I also remember the soundtrack with the lyric "Grand Theft Auto" in one of the songs, which I thought was incredibly clever the first time I heard it. 

Filed Under: Gaming Diary Tagged With: CPC, ds, Game memories, PlayStation

Gaming moments: F

Posted on 05/08/2014 Written by Xexyz

Floigan Brothers: Episode One (Dreamcast)

I recall being stumped for ages that I needed to get to somewhere distant, but couldn't jump that far.  By accident I managed to annoy the big fat brother, who picked me up and chucked me over to the platform.

Feel the Magic XX-XY (DS)

I had the US version.  One of the first games in the game (if not the very first) sees you trying to get goldfish out of a man's stomach.  The first time I played this I was mashing the d-pad trying to control the goldfish, completely forgetting about the touch screen.  to be fair, it was a new control scheme at the time ...

Forza Horizon (Xbox 360)

Driving around in the early evening, I was worried that my console was dying, with odd spots appearing in the sky.  It turns out they were Chinese lanterns, floating upwards.

Field Commander (PSP)

I tried to play this multiplayer, not realising it would mean staying on the console until we finished the game.  You'd think that a turn-based game would work using a send-turns mechanic, but no - it worked through a continuous connection.  What's worse is that me and my opponent were closely matched, so I eventually got to bed at around 2am.

Final Fantasy: Crystal Chronicles (Gamecube)

We played through this at regular games evenings and days.  Kieron played a short bloke with a bucket on his head.  At the end of every day, we watched them all dance around the campfire and made sexist remarks about the woman with big boobs. 

Filed Under: Gaming Diary Tagged With: Dreamcast, ds, Game memories, GameCube, psp, Xbox 360

Gaming moments: E

Posted on 31/07/2014 Written by Xexyz

Essential Sudoku DS (DS)

After competing 999 picross puzzles, there was one left.  Surely the pinnacle of difficulty, it's surely going to be a trophy or medal or something special.  Oh no, it's really easy and it's a pie chart.  A bloody pie chart.

Earth Defense Force 2017 (Xbox 360)
Earth Defense Force 2017 Portable (PS Vita)


Both games have many highlights, but the thing I will remember most is the mission in which you are sent into battle against the massive walking fortress.  I destroyed more of the city than the fortress did while trying to attack it, and finally the mission ends with you withdrawing because your weapons aren't powerful enough.  Sorry I broke the Space Needle for nothing, guys.

Exit (PSP)

One of the characters you have to rescue is very fat. I called him Fatty.  I pushed boxes onto him.  He died.

Ecolibrium (PS Vita)

Playing on the train, on the tutorial.  And then the game requires me to look around 180 degrees with my Vita to see the animals behind me.  Not going to happen; never loaded up again.

Endless Ocean (Wii)

I recently went back to this as part of the "Au Revoir Nintendo Wi-Fi Connection" drive, which was pointless as the only online mode it has is to connect to a friend who is simultaneously playing the game; that will never have happened.  Anyway, during my brief play I watched the most stilted and awkward cutscene ever made.

EyeToy: Play (PS2)

Accompanying the cleaning suds game with "When I'm Cleaning Windows" was a work of genius. 

Filed Under: Gaming Diary Tagged With: ds, Game memories, PlayStation 2, PS Vita, psp, Wii, Xbox 360

Gaming moments: D

Posted on 22/07/2014 Written by Xexyz

Dear Esther (Mac) 

The end sequence will probably stay with me for a long time - but only when combined with the crash scene and hospital bed at the bottom of the cave.

Dancing Stage (arcade)

I only played this a couple of times, at the Trocadero.  The machine felt huge, and even before getting on the platform you felt energised by the lights and colours.  I had seen someone playing already, so knew what to expect, but the first time that two arrows came up the screen at the same time still threw me off guard.  Unfortunately none of the home versions quite hit the same spot, partially because of crappy dance mats.

Daytona USA (arcade)

A four-player cabinet at the bowling alley in Bexleyheath.  I had just learnt to let the back drift out and powerslide around the corners, and overtook my friend John doing so.  He shouted at me that it wasn't a powerslide, just a lucky skid.  So I did it again the next race.

Desert Strike (Mega Drive)

I actually remember this more from my playthrough on the PSP, given the use of save states which allowed me to actually complete the game. There were a number of memorable points, but the best was chasing the madman across the map in his speedboat at the end of the penultimate level.  I was raining missiles on the speedboat the whole time and it didn't explode.  Of course not; where would the last level come in if that happened?

Donkey Konga (GameCube)

The instructions speeding up a few bars into Don't Stop Me Now.  We played this again recently, and it's still great.

Doshin the Giant (GameCube)

I played this when it was first released, back in 2002, to completion. I can remember very little of it now, other than the moment when I first realised you could pick up and throw villagers.  I did it many times and they all hated me, so I had to restart the day.

DLC Quest (PC)

Three points:
  1. Being unable to move left at the start of the game, and audio cutting out.  I thought the game was broken; evidently not. 
  2. Meeting an NPC called Phil at the end of a long cave, who informed me that he was just there to fill space. 
  3. The ending of the game not actually being the ending of the game unless you buy some DLC and finish it. 
Driver (PS)

I have never completed the last level because it was just too hard. 

Filed Under: Gaming Diary Tagged With: Arcade, Game memories, GameCube, Mac, Mega Drive, PC, PlayStation

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

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