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Gaming moments: G

Posted on 12/08/2014 Written by Xexyz

Gauntlet (CPC)

Andrew and I realised that as long as we could keep one of us alive at any one time, we could have effectively infinite lives, moving through levels forever.  We played for about five hours until Death attacked us both at the same time and we both died.  We both stared at the screen for a good minute then shouted "bastard!" together.

Geometry Wars Galaxies (DS)

One of the later levels had a stupidly high score for the silver medal, and enemies spawned all around my ship constantly. I seem to recall the level was shaped like a star. I finally beat it, sitting on the train, hiding in one of the points of the star and setting the drone to be a turret rather than my usual bait type.  I almost missed my stop.

Grand Theft Auto (PS)

I vividly remember completing the Liberty City missions, not knowing that there were two more worlds to unlock.  I also remember the soundtrack with the lyric "Grand Theft Auto" in one of the songs, which I thought was incredibly clever the first time I heard it. 

Filed Under: Gaming Diary Tagged With: CPC, ds, Game memories, PlayStation

Gaming moments: D

Posted on 22/07/2014 Written by Xexyz

Dear Esther (Mac) 

The end sequence will probably stay with me for a long time - but only when combined with the crash scene and hospital bed at the bottom of the cave.

Dancing Stage (arcade)

I only played this a couple of times, at the Trocadero.  The machine felt huge, and even before getting on the platform you felt energised by the lights and colours.  I had seen someone playing already, so knew what to expect, but the first time that two arrows came up the screen at the same time still threw me off guard.  Unfortunately none of the home versions quite hit the same spot, partially because of crappy dance mats.

Daytona USA (arcade)

A four-player cabinet at the bowling alley in Bexleyheath.  I had just learnt to let the back drift out and powerslide around the corners, and overtook my friend John doing so.  He shouted at me that it wasn't a powerslide, just a lucky skid.  So I did it again the next race.

Desert Strike (Mega Drive)

I actually remember this more from my playthrough on the PSP, given the use of save states which allowed me to actually complete the game. There were a number of memorable points, but the best was chasing the madman across the map in his speedboat at the end of the penultimate level.  I was raining missiles on the speedboat the whole time and it didn't explode.  Of course not; where would the last level come in if that happened?

Donkey Konga (GameCube)

The instructions speeding up a few bars into Don't Stop Me Now.  We played this again recently, and it's still great.

Doshin the Giant (GameCube)

I played this when it was first released, back in 2002, to completion. I can remember very little of it now, other than the moment when I first realised you could pick up and throw villagers.  I did it many times and they all hated me, so I had to restart the day.

DLC Quest (PC)

Three points:
  1. Being unable to move left at the start of the game, and audio cutting out.  I thought the game was broken; evidently not. 
  2. Meeting an NPC called Phil at the end of a long cave, who informed me that he was just there to fill space. 
  3. The ending of the game not actually being the ending of the game unless you buy some DLC and finish it. 
Driver (PS)

I have never completed the last level because it was just too hard. 

Filed Under: Gaming Diary Tagged With: Arcade, Game memories, GameCube, Mac, Mega Drive, PC, PlayStation

Gaming moments: B

Posted on 08/07/2014 Written by Xexyz

Bangai-O: Missile Fury (Xbox 360)

Having played both Bangai-O and Spirits, I was expecting many missiles.  The sheer size and number of projectiles when I first launched a MAX attack stays with me, as well as the slowdown, half of which I'm sure was fake.

Bayonetta (Xbox 360)

I am hopeless at the game itself - but I will never forget the car's radio playing Outrun music in the cutscene after the prologue.

Beyond Good & Evil (Xbox)

The final upgrade to your hovercraft ... and suddenly you have a spaceship.  Having become familiar with the world over a number of hours, being torn away to pursue the final fight was unsettling.

Bishi Bashi Special (PS)

ATTENTION!  Matt didn't read the instructions, and failed time and time again.

Brothers: a Tale of Two Sons (PS3)

Calling upon the bravery and spirit of the elder brother to cross the water. An astounding statement made with no words.

Broken Sword (PS)

Unbelievable slowdown when reaching the desert town. I gave up and played the PC verion a couple of years later.

Black (Xbox)

Having made it to the end of the game, the last corridor and boss were just too difficult.  I never completed it and resent the whole thing to this day. 

Filed Under: Gaming Diary Tagged With: PlayStation, Playstation 3, xbox, Xbox 360

Game memories: F

Posted on 22/10/2013 Written by Xexyz

Feel the Magic XX-XY (DS)
Project Rub in the UK, but I got this with my imported US DS ahead of the European launch.  In many ways it was an ideal game to launch the DS with, showing many varied ideas on how the touchscreen could be used.  It didn't hang together that well, but I remember the black, white and orange colour scheme vividly.

F1 '97 (PS)
Murray Walker shouting "He's on the green stuff" over and over again; tracks being messes of pixels a little way down the road.  A great game.

F1 2010 (Xbox 360)
Far too many options and menus to wade through.  Completing a single race in the career mode took ages, since you had to go through practice sessions, qualifying and the race itself.  Ideal for people who love F1, but for me it was just a bit painful.

F1 2011 (3DS)
As with F1 2010 above, but with a third of the framerate.

F355 Challenge Passione Rossa (Dreamcast)
At the time this felt like a massive technical achievement and tales of the arcade machine using three monitors underlined the game's credentials.  I played it for about fifteen minutes before being totally overwhelmed by the options and realistic gameplay - in other words, I kept spinning off the track, couldn't work out how to switch to a behind-car view, and had better things to play instead.

Field Commander (PSP)
Like Advance Wars but with little charm, little challenge, and a rubbish online mode.

Final Fantasy: Crystal Chronicles (Gamecube)
I've never completed a proper Final Fantasy game; I've never even passed the first hour of one.  This, however, was played loads at virtually every games night we held.  Kieron had a bucket on his head, I was a Selkie.  John was accomplished at ranged combat, we all could heal each other but often didn't.

Fire Emblem (GBA)
I never completed this.  I remember it getting very stressful due to the fact that if a character died in a mission, they remained dead.  I restarted missions again and again to protect my favourite characters, and as a result it grew stale and too difficult.

Floigan Brothers: Episode One (Dreamcast)
It's a shame there was no episode two - this was an amusing game which was unlike anything else, as with a lot of Sega's Dreamcast output.  It was far too short and there was a bit too much collection required as far as I recall.  I got this in Singapore and worked out pretty quickly that it was a pirate version, but bought the proper version on my return from HMV for a fiver.

Ford Racing 3 (Xbox)
I was convinced to buy this by people on RLLMUK praising the second game, the fact it was online (when there were few other online games around, and it was £10 brand new.  I think I played it online three times and offline twice, before being tempted away by other games that were just more fun to play.

F-Zero (SNES, Wii, Wii U)
F-Zero GX (Gamecube)
F-Zero X (N64)
F-Zero: Maximum Velocity (GBA, 3DS)
GX is the best.  The Mode 7 games are a bit pants now, but at the time they seemed great, particularly on the GBA where the handling was much more refined.  Replaying them now, they are just too floaty and the career mode is a bit lightweight with daft difficulty spikes.

Future Tactics: the Uprising (Gamecube)
I bought this in the US and as a result, the hassle needed to load the game meant that I played it little.  A shame, as when I did I remember it being a clever game melding a strategy turn-based game with something that felt more action-based.  I'm now able to play US games on my modded Wii; I may try this again when I find it.

Fighting Vipers (Saturn, Xbox 360)
I continue to be hopeless at fighting games that are more complicated that Street Fighter II, but Fighting Vipers has a pleasing lack of combo, super and extra EX WTF meters.  The fighting feels solid and the idea of being able to knock off armour works well.  I get the feeling that if I played this a bit more I could get quite good at it.  That's unlikely to happen.

Filed Under: Gaming Diary Tagged With: 3ds, Dreamcast, ds, Game memories, GameCube, GBA, N64, PlayStation, psp, Saturn, SNES, Wii, wii u, xbox, Xbox 360

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